![]() If anyone can hit me up with a PSN link for 2K15 I will download and test.How to Download and Install Stremio on Firestick It's like nothing you've ever gone after before." I'll leave this puzzle upto you guys to solve and is mainly for the PS3 guys for now. There is a ton of info in the eboot and I think I have only scratched the surface of it. The last two on that list are longshots bt only time will tellĪll of this should be able to work in 2K14 and above, going through the Eboot it contains the bone references for the models and the shaders that are also used, so this may help in understanding how to get older models to work. So far I've tested this with WWE13 and managed to get the below workingĪdding render pac files from previous games. It means that you no longer have to update the arcs, and will hopefully allow you to add more additional content without being restricted by arc space. exe on your standard windows machines and contains what loads and in what order ![]() The Eboot.bin file for those who are not aware is the same as a. I have been able to alter the Eboot.bin file in a while that does not call for the arc files to be loaded on boot of the game nor does the game check for file sizes. Okay so enough with the Raiders puzzles, this past couple of weeks i have been looking into other ways to mod the game itself, something more out of the box and unconventional and I found it within the PS3's Eboot.bin file.Ĭurrently only PS3 uses can do this unless you Xbox guys can decrypt your XEX file. I'm still studying the Eboot and what else it can do, so by all means if you find anything useful please post it! If you have a pac from another game you want to add and it is the same name as the one in the current game you will need to rename it.įor example DLC_HD.pac alreasy exists so rename your additional pac file DLC_HD_NEW.pac or to whatever convention works for you, also add the entry at the end of the def file. Keep the original game file in place but rename the modified pac to 100.pac and add it into your games folders, also update the def file by removing the ch infront of ch100.pac so it reads 100.pac. So for example I have ch100 which is the Rock, and I want to add additional attires which will make the pac larger than the original. Now the way this method works is that the game scans for the original game files but will also load anything additional. *Also at the moment I cannot add anything to the Eboot as I think it is has a checksum which I am not able to figure out yet, if you add anything to the Eboot the game will crash. *There are additional arc entrys for DLC, however do not remove these as this will break your DLC, I have not found a way around the DLC arcs as of yet. Place your Eboot back on the PS3, depending on how you have your backups play you may have an Eboot in both the Game and Games folder on the PS3 HDD, you must replace all instances of the Eboot. ELF file and turn it back into an Eboot.bin file.Ĩ. Back to Trueancestor select option D, then option y and finally option 2. Remove this entry by overwriting with 00'Sħ. ELF file and search for the word PLISTPS3, the first entry that is shown should be the arc files.ĥ. Launch Trueancestor and select option 1, this will decrypt the Eboot for you and create a seperate. Copy your Encrypted Eboot into the the folderģ. ![]() Create a folder called Trueancestor and extract Trueancestor into itĢ. IMPORTANT! Make a backup of your arcs and existing Eboot.bin, I will not be held responsible for any screwups you do to your game because you either think you know it all or are to lazy to back them up.ġ. Heres the guide on how you edit your Eboot file to remove the arc entry so you can run your game without arcs or having to update them.
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